Oyster bumbles his way through the tedium of Demon trial procedure, but manages to keep himself alive and out of contempt of court, for the moment.
Oyster wheels and deals his way through Demon court.
Baxter finds his long lost sister, but she is different. Ban returns to Dr. Luther’s secret office.
After the accidental arson, Ban is pursued back to the Documented District by men brandishing crowbars. Baxter overhears a conversation about a Jade Horseshoe.
Baxter’s haunting troubles with Ela Tass have ended for the moment, but he must find a way extricate himself from the demon Abelard. Ban and Sic run into Baxter outside of the Embassy, in a warehouse near the lumber mill.
On the same night as Amadeus’s party, Ban and Sic go back to the Sawmill. Oyster aspires for his troubles, both legal and lethal in nature, to balance each other out.
Ban and Sic take the very inebriated Oyster Python back to his apartment.
Amadeus’s parties are highly regarded, and easily the best in all of Magbriggan. The invitations appear to be normal spectacles.
Members of the party are given new character moves for their Humour Advancements.
No Christmas cheer will be found in this episode. The group prepares for another gladiatorial fight. Ban studies the Humour Bath, passes a well choreographed parade, and plans to dig up his brother’s body. Baxter’s real fight is imminent, but first he wants to place a bet on himself.
Baxter and Oyster rendezvous with an arms dealer named Cody to acquire some lethal poison.
Oyster meddles with Demon records, Ban strikes a deal with a secretive doctor.
Oyster attends a secret meeting with a wanted Demon, named Charles, where they discuss the Keeper of the Times. Sic searches the fighting arena for his poisoner’s supplier. Baxter places an enormous bet on himself, the underdog, and visits an eye doctor.
Sic studies nonhuman humours, Ban plays with faldo, Baxter is haunted by his recent past.
Ban gets himself into a tough situation, while Baxter begins a new project.
Oyster becomes the first human to step foot in the Place of Trials, where he is being forced to legally represent Zanzibar.
Oyster makes an unannounced visit to the Documented District.
Baxter is trapped in a demon house and Ban finds something.
Sic is determined to find his poisoners.
Sic Cofactum politically out maneuvers a nasty Demon.
Sic visits the numismatist, Baxter meets an admiring fan.
Baxter breaks from routine during his fight.
Banerthal and Oyster discover radio exists in Magbriggan.
A bad day to be a chair.
Welcome to Magbriggan, city of demons! The curtains open as Baxter Crixus –an 18th century English nobleman imprisoned in Magbriggan after making a deal with a demon to win a duel — fights for his life in the demons “human fighting arena”. Among the crowd a pair of long lost twins cheer for opposing sides. In Baxters corner is Sic Cofactum the well respected alderman of the documented district. Rooting against Baxter is Banerthal Say, an ill tempered humor smuggler who wants nothing more than to escape the city.
Unfortunately, due to recording malfunctions, this is the last installment of The Ousichor sessions. The crew fight another Thorb in this one. They continue South where they take part in a celebration called Hay Day; that gets interrupted by a spherical titan. They go on South to confront the evil tyrant and his army of fake humans, once and for all.
After deliberation, the adventurers decide to investigate another passing boat.
While sailing south on Clee’s boat, the group is joined by a stranger. Then they have a bad premonition.
One of the team members tries on the mask, while everyone makes their way South on barge. They hear gunshots and find refugees fighting for their lives while fleeing from the South.
The confused party plays with convex shapes called Titanigons.
The gang gets interrogated by the Holy Stones.
The confused protagonists upset the Holy Stones and try to reveal the truth about Captain Bob.
The troupe of amnesiacs meet some friends of Dr. Vinta, who teach them how to ride floating jellyfish.
A babbling ghost, a giant predatory bird and Clark Vinta.
The party happen upon some natives who have happened upon a chest.
The party witnesses a scene from their mysterious past.
The party finds themselves on a beach without any memory of how they got there or what they were up to.
The band of misfits reaches the heart of the Tree, and for the most part, find what they were looking for.
The team learns the levers, and attempts to dispatch enemy archers.
While platforming, the party finds more trinkets and swords, but also more automatons.
The band find themselves over another pit with a moving platform contraption controlled by levers.
The underground journey continues, the heroes try avoid snakes at all costs.
The intrepid partiers stumble across scary statues and glowing switch.
The dungeon crawlers reconcile with the digger, run on a wheel, and manipulate a sphere.
The party is beset by deadly hamsters, hard choices must be made.
The party spends some quality time with a golem.
The party cross a scary bridge to a temple, where they struggle to navigate mysterious puzzles.
The party meets the neighbors: a monstrous fish, a man who has spent too much time digging, a two-headed snake, and a young boy.
The party arrives at the Tree Of A Thousand Lives and attempts to obtain a magic fruit that will save their dying member.
The party makes characters. Actually the party mostly goes off on tangents. In the episode: introduction to the setting, the plural of “abacus”, memory garden books, and selling “a thing” on eBay.